Opengl 4.3 radeon
![opengl 4.3 radeon opengl 4.3 radeon](https://support.bluestacks.com/hc/article_attachments/360045792471/Open_GL_5.png)
I know my graphics drivers only support 4.2 right now, but I had thought that GLX was designed to throw an error, give a NULL context, and let your program keep going, but instead it can't get past the failed creation of the context. The method I use (#2) fails immediately upon creation of the 4.3 context. Vendor Processor Video Type Features AMD (continued) A4 3xxx HD Radeon 6410D DirectX 11, DirectCompute, OpenGL 4.3, OpenCL 1.1, 160 Radeon cores A4 53xx HD. Another two about Lighting and Texture usage (for instance, immutable textures) Chapter 5 about image processing and screen space effects (like blur and hdr) Then there is a chapter about tesselation and geometry shaders. Using trial and error, where I start from the newest version (4.3, but my GTX 460 only supports up to 4.2, even though I updated the drivers), and if that fails (which I detect by checking for SDL to return a NULL context), I lower the version number and try again. The first two chapters introduce to GLSL and modern OpenGL. This release integrates 23 proven extensions into the core Vulkan API, bringing significant developer-requested access to new hardware functionality, improved application performance, and enhanced API usability. There are two methods I can think of:ĭetecting the latest supported version of OpenGL and using that, but I can't think of any way to do that. The Khronos Group announces the release of the Vulkan 1.2 specification for GPU acceleration. This way I can use the newest features of OpenGL where they are relevant and useful, but also support older hardware.
![opengl 4.3 radeon opengl 4.3 radeon](https://la.nvidia.com/content/product-detail-pages/geforce-gt-640/geforce-gt-640-front.png)
I'm using SDL2 and C++11 to build a game engine (just as a personal project, for fun and for practice), and one of the things I want to do is try and have the graphics driver use the latest supported version of OpenGL, and vary how the graphics portion of the engine renders based on the version.